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Answer by Slobdell
Even though it's the same script there is going to be a seperate instance for each gameobject it's attached to. So then you can just get the script from each individual enemy and change them...
View ArticleAnswer by xKroniK13x
As Slobdell said, each script will have another instance. This is a way to disable/enable all of the objects... function DisableObjects() { var objectsDisabling : GameObject[]; objectsDisabling =...
View ArticleAnswer by IMrYoUSeFI
I know this method, It didnt work the other script cant find enemy script because the entire objet is disable, I am thinking about disable the enemy script and enable it And in other case this method...
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